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Glossary & Resource Tiers


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an image of the Nightingale item Tier 1 Prey

Tier 1 Prey

Type: Meat

Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.


Stamina Max: 10%

Stamina Regen Rate: 5%

Poison Resistance: 5%

an image of the Nightingale item Tier 1 Prey

Tier 1 Prey

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Stamina Max: 10%

Stamina Regen Rate: 5%

Poison Resistance: 5%

an image of the Nightingale item Tier 1 Bug

Tier 1 Bug

Type: Meat

Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.


Health Max: 5%

Stamina Max: 5%

Hot Resistance: 5%

Stealth: 5%

an image of the Nightingale item Tier 1 Bug

Tier 1 Bug

Type: Chitin

Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.


Health Max: 5%

Stamina Max: 5%

Hot Resistance: 5%

Stealth: 5%

an image of the Nightingale item Crude

Crude

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.

an image of the Nightingale item Crude

Crude

Type: Sticks

Sticks are infinitely useful in the crafting of crude tools, but elevating such basic materials still requires skill and patience, virtues Realmwalkers should never lack.

an image of the Nightingale item Tier 1 Predator Pelt

Tier 1 Predator Pelt

Type: Hide

The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.


Health Max: 10%

Health Regen Rate: 5%

Cold Resistance: 5%

an image of the Nightingale item Tier 1 Predator

Tier 1 Predator

Type: Meat

Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.


Health Max: 10%

Health Regen Rate: 5%

Miasma Resistance: 5%

an image of the Nightingale item Tier 1 Predator

Tier 1 Predator

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Health Max: 10%

Health Regen Rate: 5%

Miasma Resistance: 5%

an image of the Nightingale item Tier 1 Prey Pelt

Tier 1 Prey Pelt

Type: Hide

The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.


Stamina Max: 10%

Stamina Regen Rate: 5%

Cold Resistance: 5%

an image of the Nightingale item Tier 1 Everhart Deer

Tier 1 Everhart Deer

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Stamina Max: 15%

Stamina Regen Rate: 5%

Cold Resistance: 10%

an image of the Nightingale item Tier 1 Everhart Deer

Tier 1 Everhart Deer

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Stamina Max: 15%

Stamina Regen Rate: 5%

Cold Resistance: 10%

an image of the Nightingale item Tier 1 Everhart Deer

Tier 1 Everhart Deer

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Stamina Max: 15%

Stamina Regen Rate: 5%

Cold Resistance: 10%

an image of the Nightingale item Tier 1 Achlis Deer

Tier 1 Achlis Deer

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Stamina Regen Rate: 10%

Magic Power: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Achlis Deer

Tier 1 Achlis Deer

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Stamina Regen Rate: 10%

Magic Power: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Achlis Deer

Tier 1 Achlis Deer

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Stamina Regen Rate: 10%

Magic Power: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Prey Skin

Tier 1 Prey Skin

Type: Hide

The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.


Stamina Max: 10%

Stamina Regen Rate: 5%

Rain Resistance: 5%

an image of the Nightingale item Tier 1 Taweret's Hippo

Tier 1 Taweret's Hippo

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Durability: 5%

Health Max: 10%

Rain Resistance: 10%

an image of the Nightingale item Tier 1 Taweret's Hippo

Tier 1 Taweret's Hippo

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Durability: 5%

Health Max: 10%

Rain Resistance: 10%

an image of the Nightingale item Tier 1 Taweret's Hippo

Tier 1 Taweret's Hippo

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Durability: 5%

Health Max: 10%

Rain Resistance: 10%

an image of the Nightingale item Tier 1 Weald Bear

Tier 1 Weald Bear

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Health Max: 10%

Cold Resistance: 15%

Stability: 10%

Weight: 5%

an image of the Nightingale item Tier 1 Weald Bear

Tier 1 Weald Bear

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Health Max: 10%

Cold Resistance: 15%

Stability: 10%

Weight: 5%

an image of the Nightingale item Tier 1 Weald Bear

Tier 1 Weald Bear

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Health Max: 10%

Cold Resistance: 15%

Stability: 10%

Weight: 5%

an image of the Nightingale item Tier 1 Death Weaver Spider

Tier 1 Death Weaver Spider

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Stamina Max: 5%

Stamina Regen Rate: 10%

Stealth: 15%

Poison Resistance: 5%

Weight: 5%

an image of the Nightingale item Tier 1 Death Weaver Spider

Tier 1 Death Weaver Spider

Type: Fabled Chitin

Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.


Stamina Max: 5%

Stamina Regen Rate: 10%

Stealth: 15%

Poison Resistance: 5%

Weight: 5%

an image of the Nightingale item Tier 1 Widower Spider

Tier 1 Widower Spider

Type: Fabled Chitin

Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.


Stamina Max: 10%

Stamina Regen Rate: 10%

Poison Resistance: 10%

an image of the Nightingale item Tier 1 Widower Spider

Tier 1 Widower Spider

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Stamina Max: 10%

Stamina Regen Rate: 10%

Poison Resistance: 10%

an image of the Nightingale item Tier 1 Feorrswine

Tier 1 Feorrswine

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Durability: 5%

Health Max: 15%

Fed: 10%

an image of the Nightingale item Tier 1 Feorrswine

Tier 1 Feorrswine

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Durability: 5%

Health Max: 15%

Fed: 10%

an image of the Nightingale item Tier 1 Feorrswine

Tier 1 Feorrswine

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Durability: 5%

Health Max: 15%

Fed: 10%

an image of the Nightingale item Tier 1 Beelzeboar

Tier 1 Beelzeboar

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Durability: 10%

Health Max: 10%

Fire Resistance: 10%

Melee Damage: 5%

Weight: 5%

an image of the Nightingale item Tier 1 Beelzeboar

Tier 1 Beelzeboar

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Durability: 10%

Health Max: 10%

Fire Resistance: 10%

Melee Damage: 5%

Weight: 5%

an image of the Nightingale item Tier 1 Beelzeboar

Tier 1 Beelzeboar

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Durability: 10%

Health Max: 10%

Fire Resistance: 10%

Melee Damage: 5%

Weight: 5%

an image of the Nightingale item Bound Bristle

Bound Bristle

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 10%

Stamina Max: 10%

an image of the Nightingale item Advanced Bound Fibre

Advanced Bound Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 20%

Stamina Max: 20%

an image of the Nightingale item Petrified Ichor

Petrified Ichor

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Miasma Resistance: 25%

Magic Power: 25%

an image of the Nightingale item Fossilised Ichor

Fossilised Ichor

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Miasma Resistance: 30%

Magic Power: 30%

Health Regen Rate: 25%

Stamina Regen Rate: 25%

an image of the Nightingale item Kowr-rath

Kowr-rath

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Durability: 5%

Health Max: 5%

Health Regen Rate: 10%

Stealth: 10%

Rain Resistance: 0%

Fed: 15%

Weight: 5%

Cold Resistance: 10%

Effect Duration: 15%

an image of the Nightingale item Kowr-rath

Kowr-rath

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Durability: 5%

Health Max: 5%

Health Regen Rate: 10%

Stealth: 10%

Rain Resistance: 0%

Fed: 15%

Weight: 5%

Cold Resistance: 10%

Effect Duration: 15%

an image of the Nightingale item Kowr-rath

Kowr-rath

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Durability: 5%

Health Max: 5%

Health Regen Rate: 10%

Stealth: 10%

Rain Resistance: 0%

Fed: 15%

Weight: 5%

Cold Resistance: 10%

Effect Duration: 15%

an image of the Nightingale item Tier 1 Haddocks' Ox (Haddox)

Tier 1 Haddocks' Ox (Haddox)

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Health Max: 10%

Fed: 5%

Stability: 15%

an image of the Nightingale item Tier 1 Haddocks' Ox (Haddox)

Tier 1 Haddocks' Ox (Haddox)

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Health Max: 10%

Fed: 5%

Stability: 15%

an image of the Nightingale item Tier 1 Haddocks' Ox (Haddox)

Tier 1 Haddocks' Ox (Haddox)

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Health Max: 10%

Fed: 5%

Stability: 15%

an image of the Nightingale item Onion

Onion

Type: Onion

Adding onion to dishes pleases the palate. More potent when raw and known to draw water from the eyes, this aromatic vegetable is fortifying and comforting on cool damp evenings.


Health Max: 25%

Stamina Regen Rate: 10%

Rain Resistance: 15%

an image of the Nightingale item Humbaba

Humbaba

Type: Hide

The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.


Weight: 10%

Durability: 30%

Health Max: 30%

Stamina Max: 15%

Poison Resistance: 25%

an image of the Nightingale item Humbaba

Humbaba

Type: Meat

Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.


Weight: 10%

Durability: 30%

Health Max: 30%

Stamina Max: 15%

Poison Resistance: 25%

an image of the Nightingale item Humbaba

Humbaba

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Weight: 10%

Durability: 30%

Health Max: 30%

Stamina Max: 15%

Poison Resistance: 25%

an image of the Nightingale item Tier 1 Harpy

Tier 1 Harpy

Type: Hide

The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.


Weight: 5%

Stamina Max: 10%

Stealth: 20%

Speed: 15%

an image of the Nightingale item Tier 1 Harpy

Tier 1 Harpy

Type: Meat

Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.


Weight: 5%

Stamina Max: 10%

Stealth: 20%

Speed: 15%

an image of the Nightingale item Tier 1 Harpy

Tier 1 Harpy

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Weight: 5%

Stamina Max: 10%

Stealth: 20%

Speed: 15%

an image of the Nightingale item Tier 1 Fabled Harpy

Tier 1 Fabled Harpy

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Weight: 10%

Stamina Max: 10%

Stealth: 20%

Speed: 20%

Poison Resistance: 10%

an image of the Nightingale item Tier 1 Fabled Harpy

Tier 1 Fabled Harpy

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Weight: 10%

Stamina Max: 10%

Stealth: 20%

Speed: 20%

Poison Resistance: 10%

an image of the Nightingale item Tier 1 Fabled Harpy

Tier 1 Fabled Harpy

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Weight: 10%

Stamina Max: 10%

Stealth: 20%

Speed: 20%

Poison Resistance: 10%

an image of the Nightingale item Tier 1 Elephas

Tier 1 Elephas

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Health Max: 15%

Health Regen Rate: 10%

Hot Resistance: 5%

an image of the Nightingale item Tier 1 Elephas

Tier 1 Elephas

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Health Max: 15%

Health Regen Rate: 10%

Hot Resistance: 5%

an image of the Nightingale item Tier 1 Elephas

Tier 1 Elephas

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Health Max: 15%

Health Regen Rate: 10%

Hot Resistance: 5%

an image of the Nightingale item Tier 1 Predator Skin

Tier 1 Predator Skin

Type: Hide

The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.


Health Max: 10%

Health Regen Rate: 5%

Rain Resistance: 5%

an image of the Nightingale item Tier 1 Pihrat

Tier 1 Pihrat

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Health Max: 10%

Stealth: 5%

Poison Resistance: 15%

an image of the Nightingale item Tier 1 Pihrat

Tier 1 Pihrat

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Health Max: 10%

Stealth: 5%

Poison Resistance: 15%

an image of the Nightingale item Tier 1 Pihrat

Tier 1 Pihrat

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Health Max: 10%

Stealth: 5%

Poison Resistance: 15%

an image of the Nightingale item Tier 1 Galumph

Tier 1 Galumph

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Durability: 10%

Health Max: 10%

Strength: 15%

Weight: 5%

an image of the Nightingale item Tier 1 Galumph

Tier 1 Galumph

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Durability: 10%

Health Max: 10%

Strength: 15%

Weight: 5%

an image of the Nightingale item Tier 1 Galumph

Tier 1 Galumph

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Durability: 10%

Health Max: 10%

Strength: 15%

Weight: 5%

an image of the Nightingale item Tier 1 Bandersnatch

Tier 1 Bandersnatch

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Stamina Max: 10%

Stamina Efficiency: 5%

Rain Resistance: 10%

Fire Resistance: 10%

Weight: 5%

an image of the Nightingale item Tier 1 Bandersnatch

Tier 1 Bandersnatch

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Stamina Max: 10%

Stamina Efficiency: 5%

Rain Resistance: 10%

Fire Resistance: 10%

Weight: 5%

an image of the Nightingale item Tier 1 Bandersnatch

Tier 1 Bandersnatch

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Stamina Max: 10%

Stamina Efficiency: 5%

Rain Resistance: 10%

Fire Resistance: 10%

Weight: 5%

an image of the Nightingale item Tier 1 Leporidon

Tier 1 Leporidon

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Stamina Max: 10%

Stamina Regen Rate: 10%

Disease Resistance: 10%

an image of the Nightingale item Tier 1 Leporidon

Tier 1 Leporidon

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Stamina Max: 10%

Stamina Regen Rate: 10%

Disease Resistance: 10%

an image of the Nightingale item Tier 1 Leporidon

Tier 1 Leporidon

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Stamina Max: 10%

Stamina Regen Rate: 10%

Disease Resistance: 10%

an image of the Nightingale item Tier 1 Eoten Wood

Tier 1 Eoten Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Weight: 15%

Durability: 15%

Stamina Efficiency: 15%

Weak Point Damage: 20%

Fuel: 20%

an image of the Nightingale item Tier 1 Fabled Eoten Wood

Tier 1 Fabled Eoten Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Weight: 15%

Durability: 25%

Stamina Efficiency: 15%

Weak Point Damage: 25%

Fuel: 30%

an image of the Nightingale item Tier 1 Carnute

Tier 1 Carnute

Type: Hide

The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.


Weight: 5%

Health Max: 10%

Health Regen Rate: 5%

Magic Power: 20%

Miasma Resistance: 10%

an image of the Nightingale item Tier 1 Carnute

Tier 1 Carnute

Type: Meat

Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.


Weight: 5%

Health Max: 10%

Health Regen Rate: 5%

Magic Power: 20%

Miasma Resistance: 10%

an image of the Nightingale item Tier 1 Carnute

Tier 1 Carnute

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Weight: 5%

Health Max: 10%

Health Regen Rate: 5%

Magic Power: 20%

Miasma Resistance: 10%

an image of the Nightingale item Tier 1 Fabled Carnute

Tier 1 Fabled Carnute

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Weight: 10%

Health Max: 15%

Health Regen Rate: 5%

Magic Power: 20%

Miasma Resistance: 15%

an image of the Nightingale item Tier 1 Fabled Carnute

Tier 1 Fabled Carnute

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Weight: 10%

Health Max: 15%

Health Regen Rate: 5%

Magic Power: 20%

Miasma Resistance: 15%

an image of the Nightingale item Tier 1 Fabled Carnute

Tier 1 Fabled Carnute

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Weight: 10%

Health Max: 15%

Health Regen Rate: 5%

Magic Power: 20%

Miasma Resistance: 15%

an image of the Nightingale item Dahlia

Dahlia

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Stealth: 25%

Poison Resistance: 30%

Miasma Resistance: 15%

Health Max: 20%

an image of the Nightingale item Tier 1 Automaton Rook

Tier 1 Automaton Rook

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 5%

Health Max: 10%

Magic Power: 5%

Stability: 10%

an image of the Nightingale item Tier 1 Fabled Rook

Tier 1 Fabled Rook

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Health Max: 10%

Magic Power: 10%

Stability: 15%

Weak Point Damage: 5%

an image of the Nightingale item Tier 1 Tiddalik

Tier 1 Tiddalik

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Health Regen Rate: 10%

Stamina Max: 5%

Disease Resistance: 15%

an image of the Nightingale item Tier 1 Tiddalik

Tier 1 Tiddalik

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Health Regen Rate: 10%

Stamina Max: 5%

Disease Resistance: 15%

an image of the Nightingale item Tier 1 Tiddalik

Tier 1 Tiddalik

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Health Regen Rate: 10%

Stamina Max: 5%

Disease Resistance: 15%

an image of the Nightingale item Tier 1 Selket's Scorpion

Tier 1 Selket's Scorpion

Type: Fabled Chitin

Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.


Durability: 5%

Stamina Max: 10%

Stealth: 5%

Hot Resistance: 10%

an image of the Nightingale item Tier 1 Selket's Scorpion

Tier 1 Selket's Scorpion

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Durability: 5%

Stamina Max: 10%

Stealth: 5%

Hot Resistance: 10%

an image of the Nightingale item Tier 1 Khepri's Scarab

Tier 1 Khepri's Scarab

Type: Fabled Chitin

Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.


Health Max: 10%

Stamina Efficiency: 5%

Hot Resistance: 5%

Speed: 5%

an image of the Nightingale item Tier 1 Khepri's Scarab

Tier 1 Khepri's Scarab

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Health Max: 10%

Stamina Efficiency: 5%

Hot Resistance: 5%

Speed: 5%

an image of the Nightingale item Tier 1 Monarch Locust

Tier 1 Monarch Locust

Type: Fabled Chitin

Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.


Stamina Max: 5%

Stamina Regen Rate: 15%

Fed: 10%

an image of the Nightingale item Tier 1 Monarch Locust

Tier 1 Monarch Locust

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Stamina Max: 5%

Stamina Regen Rate: 15%

Fed: 10%

an image of the Nightingale item Elder Eoten Wood

Elder Eoten Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Health Max: 20%

Health Regen Rate: 15%

Stealth: 25%

Stability: 30%

an image of the Nightingale item Tier 1 Bawcock's Fishgoat

Tier 1 Bawcock's Fishgoat

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Stamina Max: 10%

Stamina Regen Rate: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Bawcock's Fishgoat

Tier 1 Bawcock's Fishgoat

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Stamina Max: 10%

Stamina Regen Rate: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Bawcock's Fishgoat

Tier 1 Bawcock's Fishgoat

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Stamina Max: 10%

Stamina Regen Rate: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Waywolf

Tier 1 Waywolf

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Health Max: 10%

Stealth: 10%

Cold Resistance: 5%

Rain Resistance: 5%

an image of the Nightingale item Tier 1 Waywolf

Tier 1 Waywolf

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Health Max: 10%

Stealth: 10%

Cold Resistance: 5%

Rain Resistance: 5%

an image of the Nightingale item Tier 1 Waywolf

Tier 1 Waywolf

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Health Max: 10%

Stealth: 10%

Cold Resistance: 5%

Rain Resistance: 5%

an image of the Nightingale item Tier 1 Fabled Pawn

Tier 1 Fabled Pawn

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 15%

Durability: 15%

Fire Resistance: 5%

Capacity: 15%

Speed: 10%

an image of the Nightingale item Tier 1 Fabled Sere Eoten Wood

Tier 1 Fabled Sere Eoten Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Speed: 15%

Range: 15%

an image of the Nightingale item Tier 1 Hexham Mongrel

Tier 1 Hexham Mongrel

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Health Max: 10%

Stamina Regen Rate: 5%

Hot Resistance: 10%

Speed: 5%

an image of the Nightingale item Tier 1 Hexham Mongrel

Tier 1 Hexham Mongrel

Type: Fabled Meat

Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.


Health Max: 10%

Stamina Regen Rate: 5%

Hot Resistance: 10%

Speed: 5%

an image of the Nightingale item Tier 1 Hexham Mongrel

Tier 1 Hexham Mongrel

Type: Fabled Bone

The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.


Health Max: 10%

Stamina Regen Rate: 5%

Hot Resistance: 10%

Speed: 5%

an image of the Nightingale item Tier 1 Sere Eoten Wood

Tier 1 Sere Eoten Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Speed: 10%

Range: 10%

an image of the Nightingale item Fen Bass

Fen Bass

Type: Fish

As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.


Weight: 15%

Health Regen Rate: 15%

Stamina Regen Rate: 10%

Cold Resistance: 20%

an image of the Nightingale item Redeye Bass

Redeye Bass

Type: Fish

As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.


Health Max: 20%

Health Regen Rate: 5%

Fed: 10%

Cold Resistance: 15%

an image of the Nightingale item Rainbow Trout

Rainbow Trout

Type: Fish

As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.


Health Regen Rate: 10%

Stamina Regen Rate: 20%

Rain Resistance: 5%

Fire Resistance: 15%

an image of the Nightingale item Prismatic Pupfish

Prismatic Pupfish

Type: Fish

As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.


Health Max: 10%

Health Regen Rate: 20%

Fed: 5%

Hot Resistance: 15%

an image of the Nightingale item Chaparral Trout

Chaparral Trout

Type: Fish

As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.


Health Max: 10%

Health Regen Rate: 5%

Stamina Max: 5%

Fire Resistance: 10%

an image of the Nightingale item Heath Pupfish

Heath Pupfish

Type: Fish

As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.


Weight: 15%

Stamina Max: 20%

Stamina Regen Rate: 15%

Hot Resistance: 10%

an image of the Nightingale item Ebonwood

Ebonwood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Weight: 10%

Magic Power: 20%

Poison Resistance: 15%

Miasma Resistance: 15%

Fuel: 10%

an image of the Nightingale item Berlwood

Berlwood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Weight: 10%

Durability: 25%

Magic Power: 30%

Weak Point Damage: 25%

Stability: 20%

an image of the Nightingale item Sepelwood

Sepelwood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Weight: 25%

Durability: 25%

Fire Resistance: 10%

Stability: 10%

Melee Damage: 10%

an image of the Nightingale item Ribbon Wood

Ribbon Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Weight: 10%

Magic Power: 5%

Stability: 5%

Light: 15%

Fuel: 15%

an image of the Nightingale item Tier 1 Desert Wood

Tier 1 Desert Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Stamina Efficiency: 5%

Weak Point Damage: 10%

an image of the Nightingale item Tier 2 Desert Wood

Tier 2 Desert Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Stamina Efficiency: 10%

Weak Point Damage: 15%

Range: 5%

an image of the Nightingale item Tier 3 Desert Wood

Tier 3 Desert Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Stamina Efficiency: 15%

Weak Point Damage: 20%

Range: 10%

Speed: 5%

an image of the Nightingale item Tier 4 Desert Wood

Tier 4 Desert Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Stamina Efficiency: 20%

Weak Point Damage: 25%

Range: 15%

Speed: 10%

an image of the Nightingale item Tier 5 Desert Wood

Tier 5 Desert Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Stamina Efficiency: 25%

Weak Point Damage: 20%

Range: 15%

Speed: 10%

an image of the Nightingale item Tier 1 Forest Wood

Tier 1 Forest Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Strength: 10%

Stability: 5%

an image of the Nightingale item Tier 2 Forest Wood

Tier 2 Forest Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Strength: 15%

Stability: 10%

Fuel: 5%

an image of the Nightingale item Tier 3 Forest Wood

Tier 3 Forest Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Strength: 20%

Stability: 15%

Fuel: 10%

Durability: 5%

an image of the Nightingale item Tier 4 Forest Wood

Tier 4 Forest Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Strength: 25%

Stability: 20%

Fuel: 15%

Durability: 10%

an image of the Nightingale item Tier 5 Forest Wood

Tier 5 Forest Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Strength: 20%

Stability: 25%

Fuel: 15%

Durability: 10%

an image of the Nightingale item Tier 1 Swamp Wood

Tier 1 Swamp Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Ranged Damage: 10%

Magic Power: 5%

an image of the Nightingale item Tier 2 Swamp Wood

Tier 2 Swamp Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Ranged Damage: 15%

Magic Power: 10%

Stealth: 5%

an image of the Nightingale item Tier 3 Swamp Wood

Tier 3 Swamp Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Ranged Damage: 20%

Magic Power: 15%

Stealth: 10%

Fuel: 5%

an image of the Nightingale item Tier 4 Swamp Wood

Tier 4 Swamp Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Ranged Damage: 25%

Magic Power: 20%

Stealth: 15%

Fuel: 10%

an image of the Nightingale item Tier 5 Swamp Wood

Tier 5 Swamp Wood

Type: Wood Bundle

Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.


Ranged Damage: 20%

Magic Power: 25%

Stealth: 15%

Fuel: 10%

an image of the Nightingale item Flax

Flax

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Hot Resistance: 25%

Weak Point Damage: 20%

Speed: 5%

Character Weight Max: 25%

an image of the Nightingale item Grass

Grass

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Hot Resistance: 5%

Light: 10%

an image of the Nightingale item Hemp

Hemp

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Hope Max: 25%

Magic Power: 5%

Miasma Resistance: 5%

Light: 15%

an image of the Nightingale item Jute

Jute

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Weight: 15%

Durability: 20%

Stamina Max: 15%

Rain Resistance: 10%

an image of the Nightingale item Cobalt

Cobalt

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 15%

Durability: 15%

Magic Power: 10%

Rain Resistance: 20%

Ice Resistance: 20%

an image of the Nightingale item Copper

Copper

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 10%

Magic Power: 15%

Poison Resistance: 10%

Ranged Damage: 15%

an image of the Nightingale item Gold

Gold

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 10%

Magic Power: 25%

Stability: 20%

Strength: 20%

an image of the Nightingale item Iron

Iron

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 25%

Durability: 20%

Strength: 10%

Melee Damage: 15%

an image of the Nightingale item Magnesium

Magnesium

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 10%

Stamina Regen Rate: 15%

Ranged Damage: 15%

Range: 20%

an image of the Nightingale item Platinum

Platinum

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 20%

Durability: 25%

Magic Power: 20%

Poison Resistance: 15%

Range: 30%

an image of the Nightingale item Shimmering

Shimmering

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 15%

Stamina Efficiency: 15%

Range: 20%

an image of the Nightingale item Silver

Silver

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Magic Power: 20%

Weak Point Damage: 20%

an image of the Nightingale item Sulphur

Sulphur

Type: Mineral

Long studied by Hermetics seeking knowledge of elemental transmutation, minerals can be put toward a vast array of purposes both material and magickal.


Miasma Resistance: 10%

Weak Point Damage: 5%

Range: 5%

an image of the Nightingale item Ayrium

Ayrium

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Stealth: 10%

Hot Resistance: 15%

Melee Damage: 25%

Range: 20%

an image of the Nightingale item Titanium

Titanium

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 10%

Durability: 25%

Stamina Regen Rate: 20%

Fire Resistance: 15%

Melee Damage: 20%

an image of the Nightingale item Sandstone

Sandstone

Type: Stone Block

Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.

an image of the Nightingale item Schist

Schist

Type: Stone Block

Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.


Stability: 25%

Melee Damage: 5%

an image of the Nightingale item Gneiss

Gneiss

Type: Stone Block

Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.


Durability: 5%

Hot Resistance: 10%

Strength: 15%

an image of the Nightingale item Granite

Granite

Type: Stone Block

Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.


Weight: 10%

Durability: 25%

Stability: 10%

Strength: 20%

Melee Damage: 25%

an image of the Nightingale item Nickel

Nickel

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 20%

Durability: 5%

Fire Resistance: 15%

Melee Damage: 10%

Strength: 10%

an image of the Nightingale item Pursuit

Pursuit

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 5%

Durability: 15%

Weak Point Damage: 15%

Ranged Damage: 25%

an image of the Nightingale item Tin

Tin

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Durability: 10%

Weak Point Damage: 10%

an image of the Nightingale item Zinc

Zinc

Type: Ore

A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.


Weight: 10%

Durability: 10%

Stability: 10%

Melee Damage: 10%

an image of the Nightingale item Barberry

Barberry

Type: Raw Berries

Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.

an image of the Nightingale item Carrot

Carrot

Type: Vegetable


Stamina Regen Rate: 5%

Health Regen Rate: 5%

Fed: 5%

Cold Resistance: 5%

an image of the Nightingale item Chokecherries

Chokecherries

Type: Raw Berries

Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.


Health Max: 20%

Stamina Max: 20%

Fed: 10%

an image of the Nightingale item Coffee

Coffee

Type: Raw Berries

A ripe piece of fruit from a Coffea plant. The mysteries of this intoxicating plant were supposedly discovered after watching goats chew on them repeatedly for a boost of energy.


Stamina Regen Rate: 25%

Stamina Max: 10%

an image of the Nightingale item Spyrys Mushroom

Spyrys Mushroom

Type: Raw Mushrooms

Taking refuge in the shade, mushrooms have always served a variety of uses for Explorers, be it nutrition, pigments for dyes and inks or even bait for local fauna.


Magic Power: 5%

Fed: 5%

Fire Resistance: 20%

Ice Resistance: 20%

an image of the Nightingale item Mistberry

Mistberry

Type: Raw Berries

Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.


Stamina Regen Rate: 25%

Fed: 15%

Miasma Resistance: 30%

an image of the Nightingale item Oats

Oats

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Weight: 10%

Health Regen Rate: 5%

Fed: 20%

Rain Resistance: 5%

an image of the Nightingale item Onion

Onion

Type: Vegetable


Health Max: 25%

Stamina Regen Rate: 10%

Rain Resistance: 15%

an image of the Nightingale item Portobello Mushroom

Portobello Mushroom

Type: Raw Mushrooms

Taking refuge in the shade, mushrooms have always served a variety of uses for Explorers, be it nutrition, pigments for dyes and inks or even bait for local fauna.


Weight: 5%

Stamina Regen Rate: 20%

Stamina Efficiency: 5%

Health Regen Rate: 10%

an image of the Nightingale item Potato

Potato

Type: Tuber


Weight: 20%

Stamina Max: 25%

Stamina Regen Rate: 20%

Fed: 30%

Cold Resistance: 15%

an image of the Nightingale item Sanguineberry

Sanguineberry

Type: Raw Berries

Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.


Weight: 10%

Health Max: 30%

Health Regen Rate: 30%

Fed: 20%

an image of the Nightingale item Saskatoon

Saskatoon

Type: Raw Berries

Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.


Weight: 5%

Health Max: 20%

Health Regen Rate: 15%

an image of the Nightingale item Shiitake

Shiitake

Type: Raw Mushrooms

Taking refuge in the shade, mushrooms have always served a variety of uses for Explorers, be it nutrition, pigments for dyes and inks or even bait for local fauna.


Weight: 5%

Stamina Regen Rate: 15%

Fed: 10%

an image of the Nightingale item Tomato

Tomato

Type: Fruit


Health Max: 10%

Health Regen Rate: 25%

Fed: 15%

an image of the Nightingale item Water Spinach

Water Spinach

Type: Water Spinach

Low-lying leafy plants that can easily hide among the tall reeds. As the name suggests, they appear near water.


Fed: 5%

Rain Resistance: 5%

Stamina Max: 10%

Health Max: 10%

an image of the Nightingale item Wheat

Wheat

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Weight: 5%

Health Regen Rate: 10%

Stamina Max: 15%

an image of the Nightingale item Barberry

Barberry

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.

an image of the Nightingale item Blueberry

Blueberry

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Health Regen Rate: 20%

Stamina Max: 15%

an image of the Nightingale item Carrot

Carrot

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Stamina Regen Rate: 5%

Health Regen Rate: 5%

Fed: 5%

Cold Resistance: 5%

an image of the Nightingale item Chokecherries

Chokecherries

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Health Max: 20%

Stamina Max: 20%

Fed: 10%

an image of the Nightingale item Coffee

Coffee

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Stamina Regen Rate: 25%

Stamina Max: 10%

an image of the Nightingale item Saskatoon

Saskatoon

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Weight: 5%

Health Max: 20%

Health Regen Rate: 15%

an image of the Nightingale item Tomato

Tomato

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Health Max: 10%

Health Regen Rate: 25%

Fed: 15%

an image of the Nightingale item Wheat

Wheat

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Weight: 5%

Health Regen Rate: 10%

Stamina Max: 15%

an image of the Nightingale item Cape Aloe

Cape Aloe

Type: Flower

A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.


Fire Resistance: 10%

Health Regen Rate: 20%

Miasma Resistance: 15%

Hot Resistance: 10%

an image of the Nightingale item Cape Aloe

Cape Aloe

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Fire Resistance: 10%

Health Regen Rate: 20%

Miasma Resistance: 15%

Hot Resistance: 10%

an image of the Nightingale item Chamomile

Chamomile

Type: Flower

A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.


Weight: 5%

Stamina Regen Rate: 25%

Cold Resistance: 5%

an image of the Nightingale item Chamomile

Chamomile

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Weight: 5%

Stamina Regen Rate: 25%

Cold Resistance: 5%

an image of the Nightingale item Dahlia

Dahlia

Type: Flower

A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.


Stealth: 25%

Poison Resistance: 30%

Miasma Resistance: 15%

Health Max: 20%

an image of the Nightingale item Delphinium

Delphinium

Type: Flower

A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.


Poison Resistance: 25%

Health Regen Rate: 25%

Stamina Regen Rate: 20%

an image of the Nightingale item Marigold

Marigold

Type: Flower

A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.


Poison Resistance: 10%

Fire Resistance: 20%

Ice Resistance: 10%

Stamina Max: 20%

an image of the Nightingale item Marigold

Marigold

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Poison Resistance: 10%

Fire Resistance: 20%

Ice Resistance: 10%

Stamina Max: 20%

an image of the Nightingale item Snapdragon

Snapdragon

Type: Flower

A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.


Stamina Regen Rate: 10%

Poison Resistance: 10%

Cold Resistance: 10%

Stealth: 15%

an image of the Nightingale item Snapdragon

Snapdragon

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Stamina Regen Rate: 10%

Poison Resistance: 10%

Cold Resistance: 10%

Stealth: 15%

an image of the Nightingale item Sunflower

Sunflower

Type: Flower

A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.


Weight: 15%

Health Regen Rate: 10%

Fed: 15%

Hot Resistance: 5%

Stamina Regen Rate: 10%

an image of the Nightingale item Sunflower

Sunflower

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Weight: 15%

Health Regen Rate: 10%

Fed: 15%

Hot Resistance: 5%

Stamina Regen Rate: 10%

an image of the Nightingale item Tulip

Tulip

Type: Flower

A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.


Health Regen Rate: 10%

Stamina Efficiency: 20%

an image of the Nightingale item Delphinium

Delphinium

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Poison Resistance: 25%

Health Regen Rate: 25%

Stamina Regen Rate: 20%

an image of the Nightingale item Tulip

Tulip

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Health Regen Rate: 10%

Stamina Efficiency: 20%

an image of the Nightingale item Tier 1 Desert Fibre

Tier 1 Desert Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Stamina Max: 10%

Hot Resistance: 5%

an image of the Nightingale item Tier 2 Desert Fibre

Tier 2 Desert Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Stamina Max: 15%

Hot Resistance: 10%

Magic Power: 5%

an image of the Nightingale item Tier 3 Desert Fibre

Tier 3 Desert Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Stamina Max: 20%

Hot Resistance: 15%

Magic Power: 10%

: 5%

an image of the Nightingale item Tier 4 Desert Fibre

Tier 4 Desert Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Stamina Max: 25%

Hot Resistance: 20%

Magic Power: 15%

Speed: 10%

an image of the Nightingale item Tier 5 Desert Fibre

Tier 5 Desert Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Stamina Max: 20%

Hot Resistance: 25%

Magic Power: 15%

Speed: 10%

an image of the Nightingale item TIer 1 Forest Fibre

TIer 1 Forest Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 10%

Rain Resistance: 5%

an image of the Nightingale item Tier 2 Forest Fibre

Tier 2 Forest Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 15%

Rain Resistance: 10%

Character Weight Max: 5%

an image of the Nightingale item Tier 3 Forest Fibre

Tier 3 Forest Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 20%

Rain Resistance: 15%

Character Weight Max: 10%

Stealth: 5%

an image of the Nightingale item Tier 4 Forest Fibre

Tier 4 Forest Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 25%

Rain Resistance: 20%

Character Weight Max: 15%

Stealth: 10%

an image of the Nightingale item Tier 5 Forest Fibre

Tier 5 Forest Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 20%

Rain Resistance: 25%

Character Weight Max: 15%

Stealth: 10%

an image of the Nightingale item Tier 1 Swamp Fibre

Tier 1 Swamp Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 5%

Stamina Max: 5%

Poison Resistance: 5%

an image of the Nightingale item Tier 2 Swamp Fibre

Tier 2 Swamp Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 10%

Stamina Max: 10%

Poison Resistance: 10%

an image of the Nightingale item Tier 3 Swamp Fibre

Tier 3 Swamp Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 15%

Stamina Max: 15%

Poison Resistance: 15%

Durability: 5%

an image of the Nightingale item Tier 4 Swamp Fibre

Tier 4 Swamp Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 25%

Stamina Max: 20%

Poison Resistance: 15%

Durability: 10%

an image of the Nightingale item Tier 5 Swamp Fibre

Tier 5 Swamp Fibre

Type: Plant Fibre

Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.


Health Max: 20%

Stamina Max: 25%

Poison Resistance: 15%

Durability: 10%

an image of the Nightingale item Flax

Flax

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Hot Resistance: 25%

Weak Point Damage: 20%

Speed: 5%

Character Weight Max: 25%

an image of the Nightingale item Hemp

Hemp

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Hope Max: 25%

Magic Power: 5%

Miasma Resistance: 5%

Light: 15%

an image of the Nightingale item Jute

Jute

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Weight: 15%

Durability: 20%

Stamina Max: 15%

Rain Resistance: 10%

an image of the Nightingale item Papyrus

Papyrus

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Rain Resistance: 10%

Poison Resistance: 10%

Hot Resistance: 15%

Light: 15%

an image of the Nightingale item Crude

Crude

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.

an image of the Nightingale item Sedge

Sedge

Type: Seed

A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.


Poison Resistance: 15%

Stability: 10%

Light: 20%

an image of the Nightingale item Amber

Amber

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Cold Resistance: 20%

Weak Point Damage: 10%

Speed: 20%

an image of the Nightingale item Amethyst

Amethyst

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Stealth: 10%

Miasma Resistance: 25%

Stamina Efficiency: 25%

an image of the Nightingale item Diamond

Diamond

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Health Max: 20%

Stamina Efficiency: 20%

Melee Damage: 25%

an image of the Nightingale item Emerald

Emerald

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Poison Resistance: 25%

Speed: 10%

an image of the Nightingale item Obsidian

Obsidian

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Magic Power: 20%

Stealth: 10%

Miasma Resistance: 15%

Speed: 5%

an image of the Nightingale item Quartz

Quartz

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Health Max: 5%

Stamina Max: 5%

Magic Power: 5%

an image of the Nightingale item Ruby

Ruby

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Health Max: 10%

Fire Resistance: 25%

an image of the Nightingale item Sapphire

Sapphire

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Stamina Max: 10%

Ice Resistance: 25%

an image of the Nightingale item Blueberry

Blueberry

Type: Raw Berries

Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.


Health Regen Rate: 20%

Stamina Max: 15%

an image of the Nightingale item Oats

Oats

Type: Vegetable


Weight: 10%

Health Regen Rate: 5%

Fed: 20%

Rain Resistance: 5%

an image of the Nightingale item Potato

Potato

Type: Vegetable


Weight: 20%

Stamina Max: 25%

Stamina Regen Rate: 20%

Fed: 30%

Cold Resistance: 15%

an image of the Nightingale item Tomato

Tomato

Type: Vegetable


Health Max: 10%

Health Regen Rate: 25%

Fed: 15%

an image of the Nightingale item Water Spinach

Water Spinach

Type: Vegetable


Fed: 5%

Rain Resistance: 5%

Stamina Max: 10%

Health Max: 10%

an image of the Nightingale item Tier 1 Automaton Bishop

Tier 1 Automaton Bishop

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 5%

Durability: 10%

Stamina Regen Rate: 10%

Stamina Efficiency: 10%

Magic Power: 15%

an image of the Nightingale item Tier 1 Automaton Knight

Tier 1 Automaton Knight

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 10%

Durability: 15%

Stability: 15%

Strength: 15%

Melee Damage: 5%

an image of the Nightingale item Tier 1 Automaton Pawn

Tier 1 Automaton Pawn

Type: Raw Gem

While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.


Weight: 5%

Durability: 10%

Fire Resistance: 5%

Speed: 5%

Capacity: 5%

an image of the Nightingale item Tier 1 Bandersnatch

Tier 1 Bandersnatch

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Stamina Max: 10%

Stamina Efficiency: 5%

Rain Resistance: 10%

Fire Resistance: 10%

Weight: 5%

an image of the Nightingale item Tier 1 Weald Bear

Tier 1 Weald Bear

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Health Max: 10%

Cold Resistance: 15%

Stability: 10%

Weight: 5%

an image of the Nightingale item Tier 1 Hexham Mongrel

Tier 1 Hexham Mongrel

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Health Max: 10%

Stamina Regen Rate: 5%

Hot Resistance: 10%

Speed: 5%

an image of the Nightingale item Tier 1 Feorrswine

Tier 1 Feorrswine

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Durability: 5%

Health Max: 15%

Fed: 10%

an image of the Nightingale item Tier 1 Galumph

Tier 1 Galumph

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Durability: 10%

Health Max: 10%

Strength: 15%

Weight: 5%

an image of the Nightingale item Tier 1 Haddocks' Ox (Haddox)

Tier 1 Haddocks' Ox (Haddox)

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Health Max: 10%

Fed: 5%

Stability: 15%

an image of the Nightingale item Tier 1 Everhart Deer

Tier 1 Everhart Deer

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Stamina Max: 15%

Stamina Regen Rate: 5%

Cold Resistance: 10%

an image of the Nightingale item Caatyne

Caatyne

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Stamina Max: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Elephas

Tier 1 Elephas

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Health Max: 15%

Health Regen Rate: 10%

Hot Resistance: 5%

an image of the Nightingale item Tier 1 Tiddalik

Tier 1 Tiddalik

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Health Regen Rate: 10%

Stamina Max: 5%

Disease Resistance: 15%

an image of the Nightingale item Tier 1 Beelzeboar

Tier 1 Beelzeboar

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Durability: 10%

Health Max: 10%

Fire Resistance: 10%

Melee Damage: 5%

Weight: 5%

an image of the Nightingale item Tier 1 Taweret's Hippo

Tier 1 Taweret's Hippo

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Durability: 5%

Health Max: 10%

Rain Resistance: 10%

an image of the Nightingale item Tier 1 Pihrat

Tier 1 Pihrat

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Health Max: 10%

Stealth: 5%

Poison Resistance: 15%

an image of the Nightingale item Tier 1 Leporidon

Tier 1 Leporidon

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Stamina Max: 10%

Stamina Regen Rate: 10%

Disease Resistance: 10%

an image of the Nightingale item Tier 1 Bawcock's Fishgoat

Tier 1 Bawcock's Fishgoat

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Stamina Max: 10%

Stamina Regen Rate: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Achlis Deer

Tier 1 Achlis Deer

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Stamina Regen Rate: 10%

Magic Power: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Waywolf

Tier 1 Waywolf

Type: Bones

Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.


Health Max: 10%

Stealth: 10%

Cold Resistance: 5%

Rain Resistance: 5%

an image of the Nightingale item Tier 1 Monarch Locust

Tier 1 Monarch Locust

Type: Chitin

Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.


Stamina Max: 5%

Stamina Regen Rate: 15%

Fed: 10%

an image of the Nightingale item Tier 1 Khepri's Scarab

Tier 1 Khepri's Scarab

Type: Chitin

Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.


Health Max: 10%

Stamina Efficiency: 5%

Hot Resistance: 5%

Speed: 5%

an image of the Nightingale item Tier 1 Selket's Scorpion

Tier 1 Selket's Scorpion

Type: Chitin

Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.


Durability: 5%

Stamina Max: 10%

Stealth: 5%

Hot Resistance: 10%

an image of the Nightingale item Tier 1 Death Weaver Spider

Tier 1 Death Weaver Spider

Type: Chitin

Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.


Stamina Max: 5%

Stamina Regen Rate: 10%

Stealth: 15%

Poison Resistance: 5%

Weight: 5%

an image of the Nightingale item Tier 1 Carnute

Tier 1 Carnute

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Weight: 5%

Health Max: 10%

Health Regen Rate: 5%

Magic Power: 20%

Miasma Resistance: 10%

an image of the Nightingale item Caatyne

Caatyne

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Stamina Max: 10%

Speed: 10%

an image of the Nightingale item Tier 1 Harpy

Tier 1 Harpy

Type: Fabled Hide

Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.


Weight: 5%

Stamina Max: 10%

Stealth: 20%

Speed: 15%

an image of the Nightingale item Tea

Tea

Type: Raw Berries

Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.


Stamina Regen Rate: 10%

Rain Resistance: 5%

Hot Resistance: 15%

an image of the Nightingale item Granite

Granite

Type: Rocks

Many fledgeling Realmwalkers craft their first basic tools out of sticks and rocks. If these were ceremonial times, one might expect fanfare for the achievement, but alas…


Weight: 10%

Durability: 25%

Stability: 10%

Strength: 20%

Melee Damage: 25%

an image of the Nightingale item Marble

Marble

Type: Stone Block

Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.


Weight: 10%

Durability: 15%

Weak Point Damage: 25%

Melee Damage: 20%

an image of the Nightingale item Slate

Slate

Type: Stone Block

Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.


Durability: 10%

Stability: 10%

Strength: 10%

an image of the Nightingale item Fleshy Coral

Fleshy Coral

Type: Coral

Beneath the tides of many a shore lie gorgeous reefs of polyps, displayed in an array of natural shapes and vibrant colours for all to admire and collect.


Rain Resistance: 10%

Fire Resistance: 20%

an image of the Nightingale item Skeletal Coral

Skeletal Coral

Type: Coral

Beneath the tides of many a shore lie gorgeous reefs of polyps, displayed in an array of natural shapes and vibrant colours for all to admire and collect.


Durability: 15%

Stealth: 10%