Tier 1 Prey
Type: Meat
Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.
Stamina Max: 10%
Stamina Regen Rate: 5%
Poison Resistance: 5%
Tier 1 Prey
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Stamina Max: 10%
Stamina Regen Rate: 5%
Poison Resistance: 5%
Tier 1 Bug
Type: Meat
Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.
Health Max: 5%
Stamina Max: 5%
Hot Resistance: 5%
Stealth: 5%
Tier 1 Bug
Type: Chitin
Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.
Health Max: 5%
Stamina Max: 5%
Hot Resistance: 5%
Stealth: 5%
Crude
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Crude
Type: Sticks
Sticks are infinitely useful in the crafting of crude tools, but elevating such basic materials still requires skill and patience, virtues Realmwalkers should never lack.
Tier 1 Predator Pelt
Type: Hide
The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.
Health Max: 10%
Health Regen Rate: 5%
Cold Resistance: 5%
Tier 1 Predator
Type: Meat
Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.
Health Max: 10%
Health Regen Rate: 5%
Miasma Resistance: 5%
Tier 1 Predator
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Health Max: 10%
Health Regen Rate: 5%
Miasma Resistance: 5%
Tier 1 Prey Pelt
Type: Hide
The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.
Stamina Max: 10%
Stamina Regen Rate: 5%
Cold Resistance: 5%
Tier 1 Everhart Deer
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Stamina Max: 15%
Stamina Regen Rate: 5%
Cold Resistance: 10%
Tier 1 Everhart Deer
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Stamina Max: 15%
Stamina Regen Rate: 5%
Cold Resistance: 10%
Tier 1 Everhart Deer
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Stamina Max: 15%
Stamina Regen Rate: 5%
Cold Resistance: 10%
Tier 1 Achlis Deer
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Stamina Regen Rate: 10%
Magic Power: 10%
Speed: 10%
Tier 1 Achlis Deer
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Stamina Regen Rate: 10%
Magic Power: 10%
Speed: 10%
Tier 1 Achlis Deer
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Stamina Regen Rate: 10%
Magic Power: 10%
Speed: 10%
Tier 1 Prey Skin
Type: Hide
The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.
Stamina Max: 10%
Stamina Regen Rate: 5%
Rain Resistance: 5%
Tier 1 Taweret's Hippo
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Durability: 5%
Health Max: 10%
Rain Resistance: 10%
Tier 1 Taweret's Hippo
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Durability: 5%
Health Max: 10%
Rain Resistance: 10%
Tier 1 Taweret's Hippo
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Durability: 5%
Health Max: 10%
Rain Resistance: 10%
Tier 1 Weald Bear
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Health Max: 10%
Cold Resistance: 15%
Stability: 10%
Weight: 5%
Tier 1 Weald Bear
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Health Max: 10%
Cold Resistance: 15%
Stability: 10%
Weight: 5%
Tier 1 Weald Bear
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Health Max: 10%
Cold Resistance: 15%
Stability: 10%
Weight: 5%
Tier 1 Death Weaver Spider
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Stamina Max: 5%
Stamina Regen Rate: 10%
Stealth: 15%
Poison Resistance: 5%
Weight: 5%
Tier 1 Death Weaver Spider
Type: Fabled Chitin
Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.
Stamina Max: 5%
Stamina Regen Rate: 10%
Stealth: 15%
Poison Resistance: 5%
Weight: 5%
Tier 1 Widower Spider
Type: Fabled Chitin
Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.
Stamina Max: 10%
Stamina Regen Rate: 10%
Poison Resistance: 10%
Tier 1 Widower Spider
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Stamina Max: 10%
Stamina Regen Rate: 10%
Poison Resistance: 10%
Tier 1 Feorrswine
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Durability: 5%
Health Max: 15%
Fed: 10%
Tier 1 Feorrswine
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Durability: 5%
Health Max: 15%
Fed: 10%
Tier 1 Feorrswine
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Durability: 5%
Health Max: 15%
Fed: 10%
Tier 1 Beelzeboar
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Durability: 10%
Health Max: 10%
Fire Resistance: 10%
Melee Damage: 5%
Weight: 5%
Tier 1 Beelzeboar
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Durability: 10%
Health Max: 10%
Fire Resistance: 10%
Melee Damage: 5%
Weight: 5%
Tier 1 Beelzeboar
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Durability: 10%
Health Max: 10%
Fire Resistance: 10%
Melee Damage: 5%
Weight: 5%
Bound Bristle
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 10%
Stamina Max: 10%
Advanced Bound Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 20%
Stamina Max: 20%
Petrified Ichor
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Miasma Resistance: 25%
Magic Power: 25%
Fossilised Ichor
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Miasma Resistance: 30%
Magic Power: 30%
Health Regen Rate: 25%
Stamina Regen Rate: 25%
Kowr-rath
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Durability: 5%
Health Max: 5%
Health Regen Rate: 10%
Stealth: 10%
Rain Resistance: 0%
Fed: 15%
Weight: 5%
Cold Resistance: 10%
Effect Duration: 15%
Kowr-rath
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Durability: 5%
Health Max: 5%
Health Regen Rate: 10%
Stealth: 10%
Rain Resistance: 0%
Fed: 15%
Weight: 5%
Cold Resistance: 10%
Effect Duration: 15%
Kowr-rath
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Durability: 5%
Health Max: 5%
Health Regen Rate: 10%
Stealth: 10%
Rain Resistance: 0%
Fed: 15%
Weight: 5%
Cold Resistance: 10%
Effect Duration: 15%
Tier 1 Haddocks' Ox (Haddox)
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Health Max: 10%
Fed: 5%
Stability: 15%
Tier 1 Haddocks' Ox (Haddox)
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Health Max: 10%
Fed: 5%
Stability: 15%
Tier 1 Haddocks' Ox (Haddox)
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Health Max: 10%
Fed: 5%
Stability: 15%
Onion
Type: Onion
Adding onion to dishes pleases the palate. More potent when raw and known to draw water from the eyes, this aromatic vegetable is fortifying and comforting on cool damp evenings.
Health Max: 25%
Stamina Regen Rate: 10%
Rain Resistance: 15%
Humbaba
Type: Hide
The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.
Weight: 10%
Durability: 30%
Health Max: 30%
Stamina Max: 15%
Poison Resistance: 25%
Humbaba
Type: Meat
Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.
Weight: 10%
Durability: 30%
Health Max: 30%
Stamina Max: 15%
Poison Resistance: 25%
Humbaba
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Weight: 10%
Durability: 30%
Health Max: 30%
Stamina Max: 15%
Poison Resistance: 25%
Tier 1 Harpy
Type: Hide
The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.
Weight: 5%
Stamina Max: 10%
Stealth: 20%
Speed: 15%
Tier 1 Harpy
Type: Meat
Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.
Weight: 5%
Stamina Max: 10%
Stealth: 20%
Speed: 15%
Tier 1 Harpy
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Weight: 5%
Stamina Max: 10%
Stealth: 20%
Speed: 15%
Tier 1 Fabled Harpy
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Weight: 10%
Stamina Max: 10%
Stealth: 20%
Speed: 20%
Poison Resistance: 10%
Tier 1 Fabled Harpy
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Weight: 10%
Stamina Max: 10%
Stealth: 20%
Speed: 20%
Poison Resistance: 10%
Tier 1 Fabled Harpy
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Weight: 10%
Stamina Max: 10%
Stealth: 20%
Speed: 20%
Poison Resistance: 10%
Tier 1 Elephas
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Health Max: 15%
Health Regen Rate: 10%
Hot Resistance: 5%
Tier 1 Elephas
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Health Max: 15%
Health Regen Rate: 10%
Hot Resistance: 5%
Tier 1 Elephas
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Health Max: 15%
Health Regen Rate: 10%
Hot Resistance: 5%
Tier 1 Predator Skin
Type: Hide
The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.
Health Max: 10%
Health Regen Rate: 5%
Rain Resistance: 5%
Tier 1 Pihrat
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Health Max: 10%
Stealth: 5%
Poison Resistance: 15%
Tier 1 Pihrat
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Health Max: 10%
Stealth: 5%
Poison Resistance: 15%
Tier 1 Pihrat
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Health Max: 10%
Stealth: 5%
Poison Resistance: 15%
Tier 1 Galumph
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Durability: 10%
Health Max: 10%
Strength: 15%
Weight: 5%
Tier 1 Galumph
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Durability: 10%
Health Max: 10%
Strength: 15%
Weight: 5%
Tier 1 Galumph
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Durability: 10%
Health Max: 10%
Strength: 15%
Weight: 5%
Tier 1 Bandersnatch
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Stamina Max: 10%
Stamina Efficiency: 5%
Rain Resistance: 10%
Fire Resistance: 10%
Weight: 5%
Tier 1 Bandersnatch
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Stamina Max: 10%
Stamina Efficiency: 5%
Rain Resistance: 10%
Fire Resistance: 10%
Weight: 5%
Tier 1 Bandersnatch
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Stamina Max: 10%
Stamina Efficiency: 5%
Rain Resistance: 10%
Fire Resistance: 10%
Weight: 5%
Tier 1 Leporidon
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Stamina Max: 10%
Stamina Regen Rate: 10%
Disease Resistance: 10%
Tier 1 Leporidon
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Stamina Max: 10%
Stamina Regen Rate: 10%
Disease Resistance: 10%
Tier 1 Leporidon
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Stamina Max: 10%
Stamina Regen Rate: 10%
Disease Resistance: 10%
Tier 1 Eoten Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Weight: 15%
Durability: 15%
Stamina Efficiency: 15%
Weak Point Damage: 20%
Fuel: 20%
Tier 1 Fabled Eoten Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Weight: 15%
Durability: 25%
Stamina Efficiency: 15%
Weak Point Damage: 25%
Fuel: 30%
Tier 1 Carnute
Type: Hide
The first line of defence against the winds of winter, torrential downpours and the cold of night’s descent. As such, prudent Realmwalkers should refrain from dallying in its pursuit.
Weight: 5%
Health Max: 10%
Health Regen Rate: 5%
Magic Power: 20%
Miasma Resistance: 10%
Tier 1 Carnute
Type: Meat
Whether bloodied and rare or left to sizzle on the fire, harvested game can be served or laid to lure, depending on how one wishes to survive amidst the wilds.
Weight: 5%
Health Max: 10%
Health Regen Rate: 5%
Magic Power: 20%
Miasma Resistance: 10%
Tier 1 Carnute
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Weight: 5%
Health Max: 10%
Health Regen Rate: 5%
Magic Power: 20%
Miasma Resistance: 10%
Tier 1 Fabled Carnute
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Weight: 10%
Health Max: 15%
Health Regen Rate: 5%
Magic Power: 20%
Miasma Resistance: 15%
Tier 1 Fabled Carnute
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Weight: 10%
Health Max: 15%
Health Regen Rate: 5%
Magic Power: 20%
Miasma Resistance: 15%
Tier 1 Fabled Carnute
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Weight: 10%
Health Max: 15%
Health Regen Rate: 5%
Magic Power: 20%
Miasma Resistance: 15%
Dahlia
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Stealth: 25%
Poison Resistance: 30%
Miasma Resistance: 15%
Health Max: 20%
Tier 1 Automaton Rook
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 5%
Health Max: 10%
Magic Power: 5%
Stability: 10%
Tier 1 Fabled Rook
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Health Max: 10%
Magic Power: 10%
Stability: 15%
Weak Point Damage: 5%
Tier 1 Tiddalik
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Health Regen Rate: 10%
Stamina Max: 5%
Disease Resistance: 15%
Tier 1 Tiddalik
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Health Regen Rate: 10%
Stamina Max: 5%
Disease Resistance: 15%
Tier 1 Tiddalik
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Health Regen Rate: 10%
Stamina Max: 5%
Disease Resistance: 15%
Tier 1 Selket's Scorpion
Type: Fabled Chitin
Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.
Durability: 5%
Stamina Max: 10%
Stealth: 5%
Hot Resistance: 10%
Tier 1 Selket's Scorpion
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Durability: 5%
Stamina Max: 10%
Stealth: 5%
Hot Resistance: 10%
Tier 1 Khepri's Scarab
Type: Fabled Chitin
Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.
Health Max: 10%
Stamina Efficiency: 5%
Hot Resistance: 5%
Speed: 5%
Tier 1 Khepri's Scarab
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Health Max: 10%
Stamina Efficiency: 5%
Hot Resistance: 5%
Speed: 5%
Tier 1 Monarch Locust
Type: Fabled Chitin
Lightweight and durable, these chitinous hides have been known to withstand mighty blows in the face of gunpowder and spells alike–qualities perfect for both crafters and merchants.
Stamina Max: 5%
Stamina Regen Rate: 15%
Fed: 10%
Tier 1 Monarch Locust
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Stamina Max: 5%
Stamina Regen Rate: 15%
Fed: 10%
Elder Eoten Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Health Max: 20%
Health Regen Rate: 15%
Stealth: 25%
Stability: 30%
Tier 1 Bawcock's Fishgoat
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Stamina Max: 10%
Stamina Regen Rate: 10%
Speed: 10%
Tier 1 Bawcock's Fishgoat
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Stamina Max: 10%
Stamina Regen Rate: 10%
Speed: 10%
Tier 1 Bawcock's Fishgoat
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Stamina Max: 10%
Stamina Regen Rate: 10%
Speed: 10%
Tier 1 Waywolf
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Health Max: 10%
Stealth: 10%
Cold Resistance: 5%
Rain Resistance: 5%
Tier 1 Waywolf
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Health Max: 10%
Stealth: 10%
Cold Resistance: 5%
Rain Resistance: 5%
Tier 1 Waywolf
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Health Max: 10%
Stealth: 10%
Cold Resistance: 5%
Rain Resistance: 5%
Tier 1 Fabled Pawn
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 15%
Durability: 15%
Fire Resistance: 5%
Capacity: 15%
Speed: 10%
Tier 1 Fabled Sere Eoten Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Speed: 15%
Range: 15%
Tier 1 Hexham Mongrel
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Health Max: 10%
Stamina Regen Rate: 5%
Hot Resistance: 10%
Speed: 5%
Tier 1 Hexham Mongrel
Type: Fabled Meat
Honed to perfection upon the shoulders of mighty beasts, such a morsel is prized by the most daring of Realmwalkers. A glorious feast awaits tonight.
Health Max: 10%
Stamina Regen Rate: 5%
Hot Resistance: 10%
Speed: 5%
Tier 1 Hexham Mongrel
Type: Fabled Bone
The bones of formidable adversaries carry the weight and might one would expect to find amidst war hammers. Although impractical for use in combat, they can serve other functions.
Health Max: 10%
Stamina Regen Rate: 5%
Hot Resistance: 10%
Speed: 5%
Tier 1 Sere Eoten Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Speed: 10%
Range: 10%
Fen Bass
Type: Fish
As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.
Weight: 15%
Health Regen Rate: 15%
Stamina Regen Rate: 10%
Cold Resistance: 20%
Redeye Bass
Type: Fish
As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.
Health Max: 20%
Health Regen Rate: 5%
Fed: 10%
Cold Resistance: 15%
Rainbow Trout
Type: Fish
As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.
Health Regen Rate: 10%
Stamina Regen Rate: 20%
Rain Resistance: 5%
Fire Resistance: 15%
Prismatic Pupfish
Type: Fish
As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.
Health Max: 10%
Health Regen Rate: 20%
Fed: 5%
Hot Resistance: 15%
Chaparral Trout
Type: Fish
As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.
Health Max: 10%
Health Regen Rate: 5%
Stamina Max: 5%
Fire Resistance: 10%
Heath Pupfish
Type: Fish
As the Realms abound with ferocious terrestrial beasts, many cautious settlers rely on fishing to feed their burgeoning communities. Nutritious and plentiful, fish remain a staple.
Weight: 15%
Stamina Max: 20%
Stamina Regen Rate: 15%
Hot Resistance: 10%
Ebonwood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Weight: 10%
Magic Power: 20%
Poison Resistance: 15%
Miasma Resistance: 15%
Fuel: 10%
Berlwood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Weight: 10%
Durability: 25%
Magic Power: 30%
Weak Point Damage: 25%
Stability: 20%
Sepelwood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Weight: 25%
Durability: 25%
Fire Resistance: 10%
Stability: 10%
Melee Damage: 10%
Ribbon Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Weight: 10%
Magic Power: 5%
Stability: 5%
Light: 15%
Fuel: 15%
Tier 1 Desert Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Stamina Efficiency: 5%
Weak Point Damage: 10%
Tier 2 Desert Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Stamina Efficiency: 10%
Weak Point Damage: 15%
Range: 5%
Tier 3 Desert Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Stamina Efficiency: 15%
Weak Point Damage: 20%
Range: 10%
Speed: 5%
Tier 4 Desert Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Stamina Efficiency: 20%
Weak Point Damage: 25%
Range: 15%
Speed: 10%
Tier 5 Desert Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Stamina Efficiency: 25%
Weak Point Damage: 20%
Range: 15%
Speed: 10%
Tier 1 Forest Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Strength: 10%
Stability: 5%
Tier 2 Forest Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Strength: 15%
Stability: 10%
Fuel: 5%
Tier 3 Forest Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Strength: 20%
Stability: 15%
Fuel: 10%
Durability: 5%
Tier 4 Forest Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Strength: 25%
Stability: 20%
Fuel: 15%
Durability: 10%
Tier 5 Forest Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Strength: 20%
Stability: 25%
Fuel: 15%
Durability: 10%
Tier 1 Swamp Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Ranged Damage: 10%
Magic Power: 5%
Tier 2 Swamp Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Ranged Damage: 15%
Magic Power: 10%
Stealth: 5%
Tier 3 Swamp Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Ranged Damage: 20%
Magic Power: 15%
Stealth: 10%
Fuel: 5%
Tier 4 Swamp Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Ranged Damage: 25%
Magic Power: 20%
Stealth: 15%
Fuel: 10%
Tier 5 Swamp Wood
Type: Wood Bundle
Wood bundles elevate rudimentary and crude constructions into something a touch more refined. They also fuel campfires, which is most welcome on rainy Realm nights.
Ranged Damage: 20%
Magic Power: 25%
Stealth: 15%
Fuel: 10%
Flax
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Hot Resistance: 25%
Weak Point Damage: 20%
Speed: 5%
Character Weight Max: 25%
Grass
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Hot Resistance: 5%
Light: 10%
Hemp
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Hope Max: 25%
Magic Power: 5%
Miasma Resistance: 5%
Light: 15%
Jute
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Weight: 15%
Durability: 20%
Stamina Max: 15%
Rain Resistance: 10%
Cobalt
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 15%
Durability: 15%
Magic Power: 10%
Rain Resistance: 20%
Ice Resistance: 20%
Copper
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 10%
Magic Power: 15%
Poison Resistance: 10%
Ranged Damage: 15%
Gold
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 10%
Magic Power: 25%
Stability: 20%
Strength: 20%
Iron
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 25%
Durability: 20%
Strength: 10%
Melee Damage: 15%
Magnesium
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 10%
Stamina Regen Rate: 15%
Ranged Damage: 15%
Range: 20%
Platinum
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 20%
Durability: 25%
Magic Power: 20%
Poison Resistance: 15%
Range: 30%
Shimmering
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 15%
Stamina Efficiency: 15%
Range: 20%
Silver
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Magic Power: 20%
Weak Point Damage: 20%
Sulphur
Type: Mineral
Long studied by Hermetics seeking knowledge of elemental transmutation, minerals can be put toward a vast array of purposes both material and magickal.
Miasma Resistance: 10%
Weak Point Damage: 5%
Range: 5%
Ayrium
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Stealth: 10%
Hot Resistance: 15%
Melee Damage: 25%
Range: 20%
Titanium
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 10%
Durability: 25%
Stamina Regen Rate: 20%
Fire Resistance: 15%
Melee Damage: 20%
Sandstone
Type: Stone Block
Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.
Schist
Type: Stone Block
Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.
Stability: 25%
Melee Damage: 5%
Gneiss
Type: Stone Block
Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.
Durability: 5%
Hot Resistance: 10%
Strength: 15%
Granite
Type: Stone Block
Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.
Weight: 10%
Durability: 25%
Stability: 10%
Strength: 20%
Melee Damage: 25%
Nickel
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 20%
Durability: 5%
Fire Resistance: 15%
Melee Damage: 10%
Strength: 10%
Pursuit
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 5%
Durability: 15%
Weak Point Damage: 15%
Ranged Damage: 25%
Tin
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Durability: 10%
Weak Point Damage: 10%
Zinc
Type: Ore
A deposit of metal in its rawest form. While some craftsmen can construct rudimentary structures with it, a skilled blacksmith knows to forge the metal within into a mighty ingot.
Weight: 10%
Durability: 10%
Stability: 10%
Melee Damage: 10%
Barberry
Type: Raw Berries
Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.
Carrot
Type: Vegetable
Stamina Regen Rate: 5%
Health Regen Rate: 5%
Fed: 5%
Cold Resistance: 5%
Chokecherries
Type: Raw Berries
Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.
Health Max: 20%
Stamina Max: 20%
Fed: 10%
Coffee
Type: Raw Berries
A ripe piece of fruit from a Coffea plant. The mysteries of this intoxicating plant were supposedly discovered after watching goats chew on them repeatedly for a boost of energy.
Stamina Regen Rate: 25%
Stamina Max: 10%
Spyrys Mushroom
Type: Raw Mushrooms
Taking refuge in the shade, mushrooms have always served a variety of uses for Explorers, be it nutrition, pigments for dyes and inks or even bait for local fauna.
Magic Power: 5%
Fed: 5%
Fire Resistance: 20%
Ice Resistance: 20%
Mistberry
Type: Raw Berries
Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.
Stamina Regen Rate: 25%
Fed: 15%
Miasma Resistance: 30%
Oats
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Weight: 10%
Health Regen Rate: 5%
Fed: 20%
Rain Resistance: 5%
Onion
Type: Vegetable
Health Max: 25%
Stamina Regen Rate: 10%
Rain Resistance: 15%
Portobello Mushroom
Type: Raw Mushrooms
Taking refuge in the shade, mushrooms have always served a variety of uses for Explorers, be it nutrition, pigments for dyes and inks or even bait for local fauna.
Weight: 5%
Stamina Regen Rate: 20%
Stamina Efficiency: 5%
Health Regen Rate: 10%
Potato
Type: Tuber
Weight: 20%
Stamina Max: 25%
Stamina Regen Rate: 20%
Fed: 30%
Cold Resistance: 15%
Sanguineberry
Type: Raw Berries
Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.
Weight: 10%
Health Max: 30%
Health Regen Rate: 30%
Fed: 20%
Saskatoon
Type: Raw Berries
Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.
Weight: 5%
Health Max: 20%
Health Regen Rate: 15%
Shiitake
Type: Raw Mushrooms
Taking refuge in the shade, mushrooms have always served a variety of uses for Explorers, be it nutrition, pigments for dyes and inks or even bait for local fauna.
Weight: 5%
Stamina Regen Rate: 15%
Fed: 10%
Tomato
Type: Fruit
Health Max: 10%
Health Regen Rate: 25%
Fed: 15%
Water Spinach
Type: Water Spinach
Low-lying leafy plants that can easily hide among the tall reeds. As the name suggests, they appear near water.
Fed: 5%
Rain Resistance: 5%
Stamina Max: 10%
Health Max: 10%
Wheat
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Weight: 5%
Health Regen Rate: 10%
Stamina Max: 15%
Barberry
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Blueberry
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Health Regen Rate: 20%
Stamina Max: 15%
Carrot
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Stamina Regen Rate: 5%
Health Regen Rate: 5%
Fed: 5%
Cold Resistance: 5%
Chokecherries
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Health Max: 20%
Stamina Max: 20%
Fed: 10%
Coffee
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Stamina Regen Rate: 25%
Stamina Max: 10%
Saskatoon
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Weight: 5%
Health Max: 20%
Health Regen Rate: 15%
Tomato
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Health Max: 10%
Health Regen Rate: 25%
Fed: 15%
Wheat
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Weight: 5%
Health Regen Rate: 10%
Stamina Max: 15%
Cape Aloe
Type: Flower
A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.
Fire Resistance: 10%
Health Regen Rate: 20%
Miasma Resistance: 15%
Hot Resistance: 10%
Cape Aloe
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Fire Resistance: 10%
Health Regen Rate: 20%
Miasma Resistance: 15%
Hot Resistance: 10%
Chamomile
Type: Flower
A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.
Weight: 5%
Stamina Regen Rate: 25%
Cold Resistance: 5%
Chamomile
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Weight: 5%
Stamina Regen Rate: 25%
Cold Resistance: 5%
Dahlia
Type: Flower
A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.
Stealth: 25%
Poison Resistance: 30%
Miasma Resistance: 15%
Health Max: 20%
Delphinium
Type: Flower
A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.
Poison Resistance: 25%
Health Regen Rate: 25%
Stamina Regen Rate: 20%
Marigold
Type: Flower
A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.
Poison Resistance: 10%
Fire Resistance: 20%
Ice Resistance: 10%
Stamina Max: 20%
Marigold
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Poison Resistance: 10%
Fire Resistance: 20%
Ice Resistance: 10%
Stamina Max: 20%
Snapdragon
Type: Flower
A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.
Stamina Regen Rate: 10%
Poison Resistance: 10%
Cold Resistance: 10%
Stealth: 15%
Snapdragon
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Stamina Regen Rate: 10%
Poison Resistance: 10%
Cold Resistance: 10%
Stealth: 15%
Sunflower
Type: Flower
A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.
Weight: 15%
Health Regen Rate: 10%
Fed: 15%
Hot Resistance: 5%
Stamina Regen Rate: 10%
Sunflower
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Weight: 15%
Health Regen Rate: 10%
Fed: 15%
Hot Resistance: 5%
Stamina Regen Rate: 10%
Tulip
Type: Flower
A multitude of colours and hues blossom across the Realms, hearkening back to the gardens of St Augustine. Refined pigments can capture such beauty before they wilt from memory.
Health Regen Rate: 10%
Stamina Efficiency: 20%
Delphinium
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Poison Resistance: 25%
Health Regen Rate: 25%
Stamina Regen Rate: 20%
Tulip
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Health Regen Rate: 10%
Stamina Efficiency: 20%
Tier 1 Desert Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Stamina Max: 10%
Hot Resistance: 5%
Tier 2 Desert Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Stamina Max: 15%
Hot Resistance: 10%
Magic Power: 5%
Tier 3 Desert Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Stamina Max: 20%
Hot Resistance: 15%
Magic Power: 10%
: 5%
Tier 4 Desert Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Stamina Max: 25%
Hot Resistance: 20%
Magic Power: 15%
Speed: 10%
Tier 5 Desert Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Stamina Max: 20%
Hot Resistance: 25%
Magic Power: 15%
Speed: 10%
TIer 1 Forest Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 10%
Rain Resistance: 5%
Tier 2 Forest Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 15%
Rain Resistance: 10%
Character Weight Max: 5%
Tier 3 Forest Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 20%
Rain Resistance: 15%
Character Weight Max: 10%
Stealth: 5%
Tier 4 Forest Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 25%
Rain Resistance: 20%
Character Weight Max: 15%
Stealth: 10%
Tier 5 Forest Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 20%
Rain Resistance: 25%
Character Weight Max: 15%
Stealth: 10%
Tier 1 Swamp Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 5%
Stamina Max: 5%
Poison Resistance: 5%
Tier 2 Swamp Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 10%
Stamina Max: 10%
Poison Resistance: 10%
Tier 3 Swamp Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 15%
Stamina Max: 15%
Poison Resistance: 15%
Durability: 5%
Tier 4 Swamp Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 25%
Stamina Max: 20%
Poison Resistance: 15%
Durability: 10%
Tier 5 Swamp Fibre
Type: Plant Fibre
Plucked, yet damaged, this most basic form of fibre grants one the means to manifest tools and structures of their own design, though both will be crude in nature.
Health Max: 20%
Stamina Max: 25%
Poison Resistance: 15%
Durability: 10%
Flax
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Hot Resistance: 25%
Weak Point Damage: 20%
Speed: 5%
Character Weight Max: 25%
Hemp
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Hope Max: 25%
Magic Power: 5%
Miasma Resistance: 5%
Light: 15%
Jute
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Weight: 15%
Durability: 20%
Stamina Max: 15%
Rain Resistance: 10%
Papyrus
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Rain Resistance: 10%
Poison Resistance: 10%
Hot Resistance: 15%
Light: 15%
Crude
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Sedge
Type: Seed
A tiny spark of life waiting patiently to be planted. Plucked from fruit or flower, a single seed can multiply tenfold in a well-tended garden.
Poison Resistance: 15%
Stability: 10%
Light: 20%
Amber
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Cold Resistance: 20%
Weak Point Damage: 10%
Speed: 20%
Amethyst
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Stealth: 10%
Miasma Resistance: 25%
Stamina Efficiency: 25%
Diamond
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Health Max: 20%
Stamina Efficiency: 20%
Melee Damage: 25%
Emerald
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Poison Resistance: 25%
Speed: 10%
Obsidian
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Magic Power: 20%
Stealth: 10%
Miasma Resistance: 15%
Speed: 5%
Quartz
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Health Max: 5%
Stamina Max: 5%
Magic Power: 5%
Ruby
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Health Max: 10%
Fire Resistance: 25%
Sapphire
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Stamina Max: 10%
Ice Resistance: 25%
Blueberry
Type: Raw Berries
Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.
Health Regen Rate: 20%
Stamina Max: 15%
Oats
Type: Vegetable
Weight: 10%
Health Regen Rate: 5%
Fed: 20%
Rain Resistance: 5%
Potato
Type: Vegetable
Weight: 20%
Stamina Max: 25%
Stamina Regen Rate: 20%
Fed: 30%
Cold Resistance: 15%
Tomato
Type: Vegetable
Health Max: 10%
Health Regen Rate: 25%
Fed: 15%
Water Spinach
Type: Vegetable
Fed: 5%
Rain Resistance: 5%
Stamina Max: 10%
Health Max: 10%
Tier 1 Automaton Bishop
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 5%
Durability: 10%
Stamina Regen Rate: 10%
Stamina Efficiency: 10%
Magic Power: 15%
Tier 1 Automaton Knight
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 10%
Durability: 15%
Stability: 15%
Strength: 15%
Melee Damage: 5%
Tier 1 Automaton Pawn
Type: Raw Gem
While uncut and unrefined in its raw shape, this gemstone can still be used for magickal means and serve Realmwalkers well if they need a quick magickal boost.
Weight: 5%
Durability: 10%
Fire Resistance: 5%
Speed: 5%
Capacity: 5%
Tier 1 Bandersnatch
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Stamina Max: 10%
Stamina Efficiency: 5%
Rain Resistance: 10%
Fire Resistance: 10%
Weight: 5%
Tier 1 Weald Bear
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Health Max: 10%
Cold Resistance: 15%
Stability: 10%
Weight: 5%
Tier 1 Hexham Mongrel
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Health Max: 10%
Stamina Regen Rate: 5%
Hot Resistance: 10%
Speed: 5%
Tier 1 Feorrswine
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Durability: 5%
Health Max: 15%
Fed: 10%
Tier 1 Galumph
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Durability: 10%
Health Max: 10%
Strength: 15%
Weight: 5%
Tier 1 Haddocks' Ox (Haddox)
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Health Max: 10%
Fed: 5%
Stability: 15%
Tier 1 Everhart Deer
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Stamina Max: 15%
Stamina Regen Rate: 5%
Cold Resistance: 10%
Caatyne
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Stamina Max: 10%
Speed: 10%
Tier 1 Elephas
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Health Max: 15%
Health Regen Rate: 10%
Hot Resistance: 5%
Tier 1 Tiddalik
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Health Regen Rate: 10%
Stamina Max: 5%
Disease Resistance: 15%
Tier 1 Beelzeboar
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Durability: 10%
Health Max: 10%
Fire Resistance: 10%
Melee Damage: 5%
Weight: 5%
Tier 1 Taweret's Hippo
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Durability: 5%
Health Max: 10%
Rain Resistance: 10%
Tier 1 Pihrat
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Health Max: 10%
Stealth: 5%
Poison Resistance: 15%
Tier 1 Leporidon
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Stamina Max: 10%
Stamina Regen Rate: 10%
Disease Resistance: 10%
Tier 1 Bawcock's Fishgoat
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Stamina Max: 10%
Stamina Regen Rate: 10%
Speed: 10%
Tier 1 Achlis Deer
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Stamina Regen Rate: 10%
Magic Power: 10%
Speed: 10%
Tier 1 Waywolf
Type: Bones
Lining the halls of hunters and collectors alike, these heirlooms of fallen foes perhaps reflect more on our primal nature than we’d like to admit.
Health Max: 10%
Stealth: 10%
Cold Resistance: 5%
Rain Resistance: 5%
Tier 1 Monarch Locust
Type: Chitin
Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.
Stamina Max: 5%
Stamina Regen Rate: 15%
Fed: 10%
Tier 1 Khepri's Scarab
Type: Chitin
Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.
Health Max: 10%
Stamina Efficiency: 5%
Hot Resistance: 5%
Speed: 5%
Tier 1 Selket's Scorpion
Type: Chitin
Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.
Durability: 5%
Stamina Max: 10%
Stealth: 5%
Hot Resistance: 10%
Tier 1 Death Weaver Spider
Type: Chitin
Both pliable and resilient, the exoskeletons found amongst the abnormally large insect denizens of the Realms provide an alternative means to even the odds.
Stamina Max: 5%
Stamina Regen Rate: 10%
Stealth: 15%
Poison Resistance: 5%
Weight: 5%
Tier 1 Carnute
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Weight: 5%
Health Max: 10%
Health Regen Rate: 5%
Magic Power: 20%
Miasma Resistance: 10%
Caatyne
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Stamina Max: 10%
Speed: 10%
Tier 1 Harpy
Type: Fabled Hide
Resilient in the face of steel and magick, such pelts are highly sought after. Should one forgo reaping immediate benefits, the NTTC is known to reward generously for such pelts.
Weight: 5%
Stamina Max: 10%
Stealth: 20%
Speed: 15%
Tea
Type: Raw Berries
Bushels of ripe berries can be spotted across various biomes, providing joy and refreshments to those with wandering fingers. A simple ingredient with great potential in store.
Stamina Regen Rate: 10%
Rain Resistance: 5%
Hot Resistance: 15%
Granite
Type: Rocks
Many fledgeling Realmwalkers craft their first basic tools out of sticks and rocks. If these were ceremonial times, one might expect fanfare for the achievement, but alas…
Weight: 10%
Durability: 25%
Stability: 10%
Strength: 20%
Melee Damage: 25%
Marble
Type: Stone Block
Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.
Weight: 10%
Durability: 15%
Weak Point Damage: 25%
Melee Damage: 20%
Slate
Type: Stone Block
Humanity and Fae alike have relied on stone through the ages and have built true wonders with it. Stone is no less important within the Realms today, even as society crumbles.
Durability: 10%
Stability: 10%
Strength: 10%
Fleshy Coral
Type: Coral
Beneath the tides of many a shore lie gorgeous reefs of polyps, displayed in an array of natural shapes and vibrant colours for all to admire and collect.
Rain Resistance: 10%
Fire Resistance: 20%
Skeletal Coral
Type: Coral
Beneath the tides of many a shore lie gorgeous reefs of polyps, displayed in an array of natural shapes and vibrant colours for all to admire and collect.
Durability: 15%
Stealth: 10%